Every 10 waves in Vectro Blast players face a boss that alternates between several phases and tests the players speed and strategy.
Gaming conferences are not just about presenting our games, they are mainly opportunities to meet gamers like you. Come see our projects, chat with us about game development and become part of the community we are building together.
We look forward to feedback, inspiration and all the new faces that help us move forward at these events. Every meeting is important to us!
This time we will focus on improving existing mechanics and visual effects to add even more flair to the game. What can you look forward to?
🛠️ Improved graphics and game mechanics
We are working on graphics and existing game mechanics. Whether it's animations, visual effects or game UI, everything will now be smoother and clearer. At GDS, we will show you what the new game looks like!
✨ New professions
Introducing professions to Spellborn! We want to bring more variety to the game, so you can look forward to the first version of professions such as Scribe, Blacksmith and Alchemist. Each profession will offer unique abilities that will allow players to create new weapons, runes or elixirs.
🎭 Storytelling in new ways
Our screenwriters Martin and Michal have once again worked tirelessly to make the story of our world even more interesting. They've created new ways to tell you the history of the world of Spellborn - whether it's in the form of legends, mythic items or lost books. Immerse yourself in the world and discover its secrets through these new elements!
We started with Spellborn last year at GDS, so we are happy that we can close our year of development right here. We look forward to reviewing with you how far we have come this year and what awaits you next!